WG Realms 2:  Siege Breaker is a first person shooter made for EDuke32 (an enhanced port of Duke Nukem 3D).  WGR2 is a total conversion of Duke 3D with 95% or more of the original game content replaced.  It is being released as a “standalone” game and does not require the original Duke 3D to run.  This document is to get you started playing the game. For more detailed information about the game, click on the links below.

 

Official WGR2 website

WGR2 at Mod DB

 

Discussion thread at Duke4.net

 

 

WGREALMS 2 SIEGE BREAKER SCREENS

 

GETTING STARTED


INSTALL: 

Unzip the contents of WGR2.zip into an empty folder.

 

START GAME: 

Method 1 -- Run the WGR2.bat file.  Press any key and EDuke32 will start.  Click the Start button in the window that pops up. 

Method 2 – Run eduke32.exe.  Select WGR2_EP1 as the Custom Game Content Directory.  Click the Start button.

 

CONFIGURE:

Configure the controls and other settings to your liking.  This game uses controls for –

 

Movement (forward, backward, strafe left, strafe right, jump, crouch, run speed toggle)

 

Looking (use the mouse to look by default)

 

Open (used for opening doors, using switches, activating lifts, etc.)

 

Inventory (select previous inventory item, select next inventory item, use selected inventory item)

Note:  If you choose to bind keys to specific inventory items, realize that the names given to inventory items in the EDuke32 menu do not always correspond to the item name in the game.  For example, the “Jetpack” in the menu is actually the Jump Boots in the game.

 

Weapon selection (next weapon, previous weapon).  Weapons can also be selected by pressing the number key corresponding to it.

 

Shooting (fire, alt-fire).  All weapons except for the chainsaw (weapon 1) and the watcher sentries (weapon 8) have alt-fire modes.

 

POW key.  Used to unleash stored powers.

 

GAME TIPS.  Used to access game tips as they become available.

 

IMPORTANT:  WGR2 works best using the default  32-bit OpenGL renderer.  Using the Polymer renderer (available with a checkbox in the EDuke32 start screen) is NOT recommended unless you have a very fast computer.  The Polymer renderer is still experimental and has not been optimized as of this writing.  (By the way, if you do have a fast computer and Polymer works well for you, then you will be treated to some very nice dynamic lighting effects).  Another renderer option that is NOT recommended is the 8-bit software renderer.  If you use that, then the fonts and skyboxes will be very low resolution, and you may have frequent crashes.  If the 8-bit software renderer is the only one available for you, then most likely that is because your video card driver does not support OpenGL.

 

PLAY:

Select “Start Game” from the main menu, then select “Siege Breaker” (the only available option) and choose a difficulty setting.  The game will then begin.  It is assumed that you have some familiarity with first person shooters.  There are game tips that become available as you encounter new features that require explanation.  Some things, like how to defeat the monsters, you are left to figure out on your own.  Have fun!

 

 

CREDITS

 

LEVEL DESIGN

WILLIAM GEE (all  4 levels of episode 1)

“SPIKER” (Castle Demonhorn level)

 

CODING

DANIEL GASKILL

 

ORIGINAL ART AND ART EDITS

CAGE

WG and DG also did some art editing, though Cage did the most and the best.

 

COMING UP WITH IDEAS FOR EVERYTHING

WILLIAM GEE AND DANIEL GASKILL (hey, it’s an important job)

 

VOICE ACTING

DAN GASKILL (Axon, freed hero)

EMILY GASKILL (Ship’s computer)

 

SOUND EDITING AND SOUND SELECTION

DAN GASKILL (mostly)

 

And special thanks to Richard “TerminXGobeille, Pierre-Loup “PlagmanGriffais, and the whole EDuke32 team for creating and maintaining the excellent platform that WGR2 runs on.

We also with to thank and acknowledge the talented artists who made the sprites and textures that we used (and often edited) from those old 8-bit games (Doom and Hexen in particular).

 

 

 

Addendum:  Using Jedrik, the unlockable character

 

The first time you play WGR2, you will use Duke Nukem as your character.  In order to unlock Jedrik, you must complete the “Castle Demonhorn” mission.  With Jedrik unlocked, a character selection screen will appear when you start a new game.  As with Duke, using Jedrik will prompt various game tips to appear that instruct you on the use of the character.  His use is explained in more detail below:

 

 

Jedrik Demonhorn

 

Inventory items -- Same as Duke for now.

POW -- Same as Duke for now.

 

Jedrik's running speed is lower than Duke's but he has more health.

Sprinting -- Double tap forward to start sprint, then keep holding forward to keep

sprinting. You can only sprint for about five seconds at a time, and recovery time is

twice as long as the time you were sprinting. You cannot strafe or run backwards when

sprinting.

 

SHIELD -- blocks incoming attacks from the front when raised, but does not block splash

damage. Cannot attack with weapons when shield is up, but you can use a shield bash. To do

a shield bash, sprint into an enemy. It knocks them back and stuns them and does some

damage (how much knockback and stun depends on how tough the enemy is). The shield bash

takes a big chunk off of your sprint bar, so you can't do it constantly. But it's

relatively safe, effective and uses no ammo. The shield is not available when the bow or

the tripbombs are the selected weapon.

 

CORRUPTER BLADE -- A dark blade with a big skull on it. When it has ammo (charges) hitting an

enemy with it will curse them, causing them to fight on your side until the curse runs

out. How long the curse lasts depends on how tough the enemy is (it doesn't work at all on

end level bosses). When the curse wears off, the enemy takes a lot of damage, enough to

kill most enemies. You can still use the sword when it has no charges, but it will act

like a normal melee weapon, killing enemies with pretty good damage (it also does normal

damage if hitting an enemy that is too strong to curse). Shield power: Whilst holding the

Corrupter, raise your shield and then tap backwards three times. If you have enough ammo,

this will cause 4 helper Rage Heads to spawn around you (their explosions will only hurt

enemies, not you).

 

THUNDERSTRIKE HAMMER -- Does a lot of melee damage at close range. In addition, if the

hammer strikes the ground (i.e. if you are standing on ground at the end of the swing) it

causes a shockwave that spreads outward in all directions, damaging and stunning enemies.

The shockwave uses ammo -- like the necrosword, the hammer becomes a normal melee weapon

when used with no ammo. Shield power: Press alt-fire (the shield key) while attacking, and

he will throw the hammer. If an enemy is targeted the hammer will go towards them,

otherwise is flies straight. It can hit multiple times, and eventually it circles around

and comes back to you. Until the hammer comes back, you can't use it again, but you can

switch to other weapons (fist by default).

 

BOREAN AXE -- Freezes enemies in a radius around the player when you swing it, if it has

charges (you do not need to actually hit an enemy to make it freeze them). Freezing works

differently in WGR2 from in vanilla Duke. Enemies can be frozen while they still have

their health. When you hit frozen enemies, they don't shatter until you have done enough

damage to kill them normally. Another difference is the enemy will be frozen in whatever

frame of animation it was in at the time of impact (fancy trick, that!) As with other

effects, how long it lasts or whether it works at all depends on the toughness of the

enemy. On a cyberdemon, for example, it has to be almost dead before you can freeze it for

long. But the vast majority of enemies will be frozen by the axe for at least three

seconds for every axe swing, which is more than enough. The axe also does a good amount of

damage on direct hits. Shield power: Raise the shield and tap backward three times. If you

have enough ammo, this will dump hail on some nearby enemies (if no enemies are around,

you can't use the power).

 

WARBOW--

 

There are six different types of arrows:

regular (sticks in enemies and makes them bleed)

explosive (about as powerful as rpg)

burning (sticks in things and makes them burn)

freezing (freezes enemies in a large radius on impact)

multi (five normal arrows fire shotgun style)

spy (you see from the arrow's POV; the further it goes before hitting the more damage it

does)

 

ARMAGEDDON SWORD -- Locks onto one enemy that is in view (usually the closest). If locked

on, attacking will cause the player to quickly fly to the enemy, swing for a lot of

damage, then fly back to his original position. He is invulnerable while attacking. Shield

power: Raise the shield and tap backward three times. If you have enough ammo and there

are enemies around, it will cause spinning swords to appear over the heads of all nearby

enemies. After a second, the swords will fall and cause damage. Enemies lose 50% of their

strength, plus some straight damage. It is good against bosses and large groups of weak

enemies.

 

WATCHER SENTRIES -- Just like when Duke uses them

 

 

November 7, 2009 (first release)

Updated June 29, 2010 for release of Castle Demonhorn with new playable character Jedrik